Repositioned code to draw orange rectangle in landing menu

This commit is contained in:
VanGorkum 2023-12-29 00:05:07 +01:00
parent e9b21e0d38
commit 9e84e92a87

View file

@ -157,19 +157,17 @@ void landingMenuRender(struct LandingMenu* landingMenu, struct RenderState* rend
}
}
gSPDisplayList(renderState->dl++, ui_material_list[ORANGE_TRANSPARENT_OVERLAY_INDEX]);
gDPFillRectangle(renderState->dl++,
landingMenu->optionText[landingMenu->selectedItem]->x - paddingDepthX,
landingMenu->optionText[landingMenu->selectedItem]->y - paddingDepthY,
landingMenu->optionText[landingMenu->selectedItem]->x + maxTextWidth + paddingDepthX,
landingMenu->optionText[landingMenu->selectedItem]->y + getCurrentStrideValue(landingMenu) - paddingDepthY);
gSPDisplayList(renderState->dl++, ui_material_revert_list[ORANGE_TRANSPARENT_OVERLAY_INDEX]);
struct PrerenderedTextBatch* batch = prerenderedBatchStart();
for (int i = 0; i < landingMenu->optionCount; ++i) {
prerenderedBatchAdd(batch, landingMenu->optionText[i], &gColorWhite);
if (landingMenu->selectedItem == i ){
gSPDisplayList(renderState->dl++, ui_material_list[ORANGE_TRANSPARENT_OVERLAY_INDEX]);
gDPFillRectangle(renderState->dl++,
landingMenu->optionText[i]->x - paddingDepthX,
landingMenu->optionText[i]->y - paddingDepthY,
landingMenu->optionText[i]->x + maxTextWidth + paddingDepthX,
landingMenu->optionText[i]->y + getCurrentStrideValue(landingMenu) - paddingDepthY);
gSPDisplayList(renderState->dl++, ui_material_revert_list[ORANGE_TRANSPARENT_OVERLAY_INDEX]);
}
}
renderState->dl = prerenderedBatchFinish(batch, gDejaVuSansImages, renderState->dl);
gSPDisplayList(renderState->dl++, ui_material_revert_list[DEJAVU_SANS_0_INDEX]);