Repositioned code to draw orange rectangle in landing menu
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@ -157,19 +157,17 @@ void landingMenuRender(struct LandingMenu* landingMenu, struct RenderState* rend
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}
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}
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gSPDisplayList(renderState->dl++, ui_material_list[ORANGE_TRANSPARENT_OVERLAY_INDEX]);
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gDPFillRectangle(renderState->dl++,
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landingMenu->optionText[landingMenu->selectedItem]->x - paddingDepthX,
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landingMenu->optionText[landingMenu->selectedItem]->y - paddingDepthY,
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landingMenu->optionText[landingMenu->selectedItem]->x + maxTextWidth + paddingDepthX,
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landingMenu->optionText[landingMenu->selectedItem]->y + getCurrentStrideValue(landingMenu) - paddingDepthY);
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gSPDisplayList(renderState->dl++, ui_material_revert_list[ORANGE_TRANSPARENT_OVERLAY_INDEX]);
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struct PrerenderedTextBatch* batch = prerenderedBatchStart();
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for (int i = 0; i < landingMenu->optionCount; ++i) {
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prerenderedBatchAdd(batch, landingMenu->optionText[i], &gColorWhite);
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if (landingMenu->selectedItem == i ){
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gSPDisplayList(renderState->dl++, ui_material_list[ORANGE_TRANSPARENT_OVERLAY_INDEX]);
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gDPFillRectangle(renderState->dl++,
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landingMenu->optionText[i]->x - paddingDepthX,
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landingMenu->optionText[i]->y - paddingDepthY,
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landingMenu->optionText[i]->x + maxTextWidth + paddingDepthX,
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landingMenu->optionText[i]->y + getCurrentStrideValue(landingMenu) - paddingDepthY);
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gSPDisplayList(renderState->dl++, ui_material_revert_list[ORANGE_TRANSPARENT_OVERLAY_INDEX]);
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}
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}
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renderState->dl = prerenderedBatchFinish(batch, gDejaVuSansImages, renderState->dl);
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gSPDisplayList(renderState->dl++, ui_material_revert_list[DEJAVU_SANS_0_INDEX]);
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