made air acceleration a bit smaller
This commit is contained in:
parent
b04efece5e
commit
9b7ffeb9e4
|
@ -173,7 +173,7 @@ void playerInit(struct Player* player, struct Location* startLocation, struct Ve
|
||||||
|
|
||||||
#define PLAYER_SPEED (150.0f / 64.0f)
|
#define PLAYER_SPEED (150.0f / 64.0f)
|
||||||
#define PLAYER_ACCEL (5.875f)
|
#define PLAYER_ACCEL (5.875f)
|
||||||
#define PLAYER_AIR_ACCEL (5.875f)
|
#define PLAYER_AIR_ACCEL (1.875f)
|
||||||
#define PLAYER_STOP_ACCEL (5.875f)
|
#define PLAYER_STOP_ACCEL (5.875f)
|
||||||
#define PLAYER_SLIDE_ACCEL (40.0f)
|
#define PLAYER_SLIDE_ACCEL (40.0f)
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue