Build out much of test chamber 09
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parent
dba8b5d415
commit
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6
Makefile
6
Makefile
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@ -380,7 +380,8 @@ ANIM_TEST_CHAMBERS = build/assets/test_chambers/test_chamber_00/test_chamber_00_
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build/assets/test_chambers/test_chamber_04/test_chamber_04_anim.o \
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build/assets/test_chambers/test_chamber_06/test_chamber_06_anim.o \
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build/assets/test_chambers/test_chamber_07/test_chamber_07_anim.o \
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build/assets/test_chambers/test_chamber_08/test_chamber_08_anim.o
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build/assets/test_chambers/test_chamber_08/test_chamber_08_anim.o \
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build/assets/test_chambers/test_chamber_09/test_chamber_09_anim.o
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build/anims.ld: $(ANIM_LIST) $(ANIM_TEST_CHAMBERS) tools/generate_animation_ld.js
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@mkdir -p $(@D)
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@ -398,7 +399,8 @@ TEST_CHAMBERS = assets/test_chambers/test_chamber_00/test_chamber_00.blend \
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assets/test_chambers/test_chamber_05/test_chamber_05.blend \
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assets/test_chambers/test_chamber_06/test_chamber_06.blend \
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assets/test_chambers/test_chamber_07/test_chamber_07.blend \
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assets/test_chambers/test_chamber_08/test_chamber_08.blend
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assets/test_chambers/test_chamber_08/test_chamber_08.blend \
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assets/test_chambers/test_chamber_09/test_chamber_09.blend
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TEST_CHAMBER_HEADERS = $(TEST_CHAMBERS:%.blend=build/%.h)
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TEST_CHAMBER_OBJECTS = $(TEST_CHAMBERS:%.blend=build/%_geo.o)
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Binary file not shown.
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@ -0,0 +1,4 @@
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cutscenes:
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INTRO:
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- activate_signage 14
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- set_signal launch_ball
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@ -257,6 +257,8 @@ int getChamberDisplayNumberFromLevelIndex(int levelIndex, int roomIndex){
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return 12;
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case 8:
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return 13;
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case 9:
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return 14;
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default:
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return 0;
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}
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@ -287,6 +289,8 @@ int getLevelIndexFromChamberDisplayNumber(int chamberNumber) {
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return 7;
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case 13:
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return 8;
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case 14:
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return 9;
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default:
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return 0;
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}
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@ -249,7 +249,7 @@ static void gameProc(void* arg) {
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savefileLoad();
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levelLoadWithCallbacks(INTRO_MENU);
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levelLoadWithCallbacks(9);
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gCurrentTestSubject = 0;
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cutsceneRunnerReset();
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controllersInit();
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@ -28,7 +28,7 @@ struct Chapter gChapters[] = {
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{images_chapter3_rgba_16b, 4, 8},
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{images_chapter4_rgba_16b, 6, 10},
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{images_chapter5_rgba_16b, 8, 13},
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{images_chapter6_rgba_16b, -1, 14},
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{images_chapter6_rgba_16b, 9, 14},
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{images_chapter7_rgba_16b, -1, 15},
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{images_chapter8_rgba_16b, -1, 16},
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{images_chapter9_rgba_16b, -1, 17},
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@ -122,6 +122,7 @@ short gLevelWarnings[] = {
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LevelWarningsBallHit | LevelWarningsBallCollect | LevelWarningsLiquid | LevelWarningsDrinking,
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LevelWarningsCubeDispense | LevelWarningsCubeHit | LevelWarningsSpeedyIn | LevelWarningsSpeedyOut,
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LevelWarningsCubeHit | LevelWarningsBallHit | LevelWarningsBallCollect,
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LevelWarningsCubeHit | LevelWarningsBallHit | LevelWarningsBallCollect | LevelWarningsLiquid | LevelWarningsDrinking | LevelWarningsSpeedyIn | LevelWarningsSpeedyOut,
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};
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static struct Coloru8 gBacklightColors[] = {
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