Fix portal gun elevator teleportation bug

fix some broken walls in test chamber 07
This commit is contained in:
James Lambert 2023-09-26 18:53:33 -06:00
parent c1c244151d
commit 6344908bd8
3 changed files with 1 additions and 9 deletions

View file

@ -141,7 +141,6 @@ That will generate the rom at `/build/portal64.z64`
<br />
## Current New Feature TODO List
- [ ] chell is short sometimes
- [ ] ball velocity in test chamber 11
- [ ] clear sleeping object physics flag so buttons in savefiles remain pressed after loading
- [ ] rumble pak support?
@ -150,6 +149,7 @@ That will generate the rom at `/build/portal64.z64`
- [ ] Correct elevator timing
- [ ] Adding loading notice between levels #45
- [ ] pausing while glados is speaking can end her speech early
- [x] wall in test chamber 07
- [x] near clipping plane when touching portals git
- [x] investigate failed portal hole in test chamber 04
- [x] Change default controls

View file

@ -659,14 +659,6 @@ void sceneUpdate(struct Scene* scene) {
&gZeroVec,
scene->elevators[teleportTo].roomIndex
);
rigidBodyTeleport(
&scene->portalGun.rigidBody,
&scene->elevators[i].rigidBody.transform,
&scene->elevators[teleportTo].rigidBody.transform,
&gZeroVec,
&gZeroVec,
scene->elevators[teleportTo].roomIndex
);
sceneQueueCheckpoint(&gScene);
sceneClosePortal(&gScene, 0);
sceneClosePortal(&gScene, 1);