Fix portal gun elevator teleportation bug
fix some broken walls in test chamber 07
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@ -141,7 +141,6 @@ That will generate the rom at `/build/portal64.z64`
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<br />
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<br />
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## Current New Feature TODO List
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## Current New Feature TODO List
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- [ ] chell is short sometimes
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- [ ] ball velocity in test chamber 11
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- [ ] ball velocity in test chamber 11
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- [ ] clear sleeping object physics flag so buttons in savefiles remain pressed after loading
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- [ ] clear sleeping object physics flag so buttons in savefiles remain pressed after loading
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- [ ] rumble pak support?
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- [ ] rumble pak support?
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@ -150,6 +149,7 @@ That will generate the rom at `/build/portal64.z64`
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- [ ] Correct elevator timing
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- [ ] Correct elevator timing
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- [ ] Adding loading notice between levels #45
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- [ ] Adding loading notice between levels #45
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- [ ] pausing while glados is speaking can end her speech early
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- [ ] pausing while glados is speaking can end her speech early
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- [x] wall in test chamber 07
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- [x] near clipping plane when touching portals git
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- [x] near clipping plane when touching portals git
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- [x] investigate failed portal hole in test chamber 04
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- [x] investigate failed portal hole in test chamber 04
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- [x] Change default controls
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- [x] Change default controls
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@ -659,14 +659,6 @@ void sceneUpdate(struct Scene* scene) {
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&gZeroVec,
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&gZeroVec,
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scene->elevators[teleportTo].roomIndex
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scene->elevators[teleportTo].roomIndex
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);
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);
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rigidBodyTeleport(
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&scene->portalGun.rigidBody,
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&scene->elevators[i].rigidBody.transform,
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&scene->elevators[teleportTo].rigidBody.transform,
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&gZeroVec,
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&gZeroVec,
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scene->elevators[teleportTo].roomIndex
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);
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sceneQueueCheckpoint(&gScene);
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sceneQueueCheckpoint(&gScene);
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sceneClosePortal(&gScene, 0);
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sceneClosePortal(&gScene, 0);
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sceneClosePortal(&gScene, 1);
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sceneClosePortal(&gScene, 1);
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