Add menu icons and text for save/load/delete
This commit is contained in:
parent
5036b40505
commit
4e4a5e6ed0
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@ -159,7 +159,7 @@ int controlsMeasureIcons(enum ControllerAction action) {
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return result;
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}
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Gfx* controlsRenderIcons(Gfx* dl, enum ControllerAction action, int x, int y) {
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Gfx* controlsRenderActionIcons(Gfx* dl, enum ControllerAction action, int x, int y) {
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struct ControllerSourceWithController sources[MAX_SOURCES_PER_ACTION];
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int sourceCount = controllerSourcesForAction(action, sources, MAX_SOURCES_PER_ACTION);
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@ -192,12 +192,31 @@ Gfx* controlsRenderIcons(Gfx* dl, enum ControllerAction action, int x, int y) {
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return dl;
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}
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void controlsRenderButtonIcon(enum ControllerActionSource source, int x, int y, struct RenderState* renderState) {
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struct ControllerIcon icon;
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source = controllerSourceMapAction(source);
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if (!IS_VALID_SOURCE(source)) {
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return;
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}
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icon = gControllerButtonIcons[(int)gControllerActionToButtonIcon[(int)source]];
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gSPTextureRectangle(
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renderState->dl++,
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x << 2, y << 2,
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(x + icon.w) << 2, (y + icon.h) << 2,
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G_TX_RENDERTILE,
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icon.x << 5, icon.y << 5,
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0x400, 0x400
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);
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}
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void controlsLayoutRow(struct ControlsMenuRow* row, struct ControlActionDataRow* data, int x, int y) {
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struct PrerenderedText* copy = prerenderedTextCopy(row->actionText);
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menuFreePrerenderedDeferred(row->actionText);
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row->actionText = copy;
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prerenderedTextRelocate(row->actionText, x + ROW_PADDING, y);
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Gfx* dl = controlsRenderIcons(row->sourceIcons, data->action, CONTROLS_X + CONTROLS_WIDTH - ROW_PADDING * 2, y);
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Gfx* dl = controlsRenderActionIcons(row->sourceIcons, data->action, CONTROLS_X + CONTROLS_WIDTH - ROW_PADDING * 2, y);
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gSPEndDisplayList(dl++);
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row->y = y;
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}
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@ -521,7 +540,7 @@ void controlsRenderPrompt(enum ControllerAction action, char* message, float opa
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gSPDisplayList(renderState->dl++, ui_material_list[BUTTON_ICONS_INDEX]);
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gDPSetEnvColor(renderState->dl++, 232, 206, 80, opacityAsInt);
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renderState->dl = controlsRenderIcons(renderState->dl, action, textPositionX - CONTROL_PROMPT_PADDING, textPositionY);
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renderState->dl = controlsRenderActionIcons(renderState->dl, action, textPositionX - CONTROL_PROMPT_PADDING, textPositionY);
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gSPDisplayList(renderState->dl++, ui_material_revert_list[BUTTON_ICONS_INDEX]);
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stackMallocFree(fontRender);
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@ -46,5 +46,6 @@ void controlsMenuRender(struct ControlsMenu* controlsMenu, struct RenderState* r
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void controlsRenderPrompt(enum ControllerAction action, char* message, float opacity, struct RenderState* renderState);
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void controlsRenderSubtitle(char* message, float textOpacity, float backgroundOpacity, struct RenderState* renderState, enum SubtitleType subtitleType);
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void controlsRenderButtonIcon(enum ControllerActionSource source, int x, int y, struct RenderState* renderState);
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#endif
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@ -25,9 +25,16 @@ void loadGamePopulate(struct LoadGameMenu* loadGame) {
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savefileInfo[i].testchamberDisplayNumber = saveSlots[i].testChamber;
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savefileInfo[i].savefileName = saveSlots[i].saveSlot == 0 ? translationsGet(GAMEUI_AUTOSAVE) : NULL;
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savefileInfo[i].screenshot = (u16*)SCREEN_SHOT_SRAM(saveSlots[i].saveSlot);
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savefileInfo[i].isFree = 0;
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}
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savefileUseList(loadGame->savefileList, translationsGet(GAMEUI_LOADGAME), savefileInfo, numberOfSaves);
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savefileUseList(
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loadGame->savefileList,
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translationsGet(GAMEUI_LOADGAME),
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translationsGet(GAMEUI_LOAD),
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savefileInfo,
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numberOfSaves
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);
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}
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enum InputCapture loadGameUpdate(struct LoadGameMenu* loadGame) {
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@ -28,6 +28,7 @@ void saveGamePopulate(struct SaveGameMenu* saveGame, int includeNew) {
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savefileInfo[i].testchamberDisplayNumber = saveSlots[i].testChamber;
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savefileInfo[i].savefileName = NULL;
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savefileInfo[i].screenshot = (u16*)SCREEN_SHOT_SRAM(saveSlots[i].saveSlot);
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savefileInfo[i].isFree = 0;
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if (suggestedSlot == saveSlots[i].saveSlot) {
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startSelection = i;
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@ -41,6 +42,7 @@ void saveGamePopulate(struct SaveGameMenu* saveGame, int includeNew) {
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savefileInfo[numberOfSaves].savefileName = translationsGet(GAMEUI_NEWSAVEGAME);
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savefileInfo[numberOfSaves].testchamberDisplayNumber = getChamberDisplayNumberFromLevelIndex(gCurrentLevelIndex, gScene.player.body.currentRoom);
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savefileInfo[numberOfSaves].screenshot = gScreenGrabBuffer;
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savefileInfo[numberOfSaves].isFree = 1;
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if (suggestedSlot == 0) {
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startSelection = numberOfSaves;
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@ -49,7 +51,13 @@ void saveGamePopulate(struct SaveGameMenu* saveGame, int includeNew) {
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++numberOfSaves;
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}
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savefileUseList(saveGame->savefileList, translationsGet(GAMEUI_SAVEGAME), savefileInfo, numberOfSaves);
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savefileUseList(
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saveGame->savefileList,
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translationsGet(GAMEUI_SAVEGAME),
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translationsGet(GAMEUI_SAVE),
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savefileInfo,
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numberOfSaves
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);
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if (startSelection == -1) {
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saveGame->savefileList->selectedSave = numberOfSaves - 1;
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@ -71,19 +79,19 @@ enum InputCapture saveGameUpdate(struct SaveGameMenu* saveGame) {
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}
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stackMallocFree(save);
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} else if (controllerGetButtonDown(0, Z_TRIG)) {
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int selectedSlotIndex = savefileGetSlot(saveGame->savefileList);
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if (selectedSlotIndex == savefileFirstFreeSlot()) {
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// Disallow deleting "new save" entry
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short selectedSaveIndex = saveGame->savefileList->selectedSave;
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struct SavefileInfo* selectedSave = &saveGame->savefileList->savefileInfo[selectedSaveIndex];
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if (selectedSave->isFree) {
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soundPlayerPlay(SOUNDS_WPN_DENYSELECT, 1.0f, 0.5f, NULL, NULL, SoundTypeAll);
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} else {
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short selectedListIndex = saveGame->savefileList->selectedSave;
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savefileDeleteGame(selectedSlotIndex);
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savefileDeleteGame(selectedSave->slotIndex);
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saveGamePopulate(saveGame, 1);
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if (selectedListIndex >= saveGame->savefileList->numberOfSaves) {
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--selectedListIndex;
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if (selectedSaveIndex >= saveGame->savefileList->numberOfSaves) {
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--selectedSaveIndex;
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}
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saveGame->savefileList->selectedSave = selectedListIndex;
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saveGame->savefileList->selectedSave = selectedSaveIndex;
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soundPlayerPlay(SOUNDS_BUTTONCLICKRELEASE, 1.0f, 0.5f, NULL, NULL, SoundTypeAll);
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}
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@ -6,6 +6,8 @@
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#include "../graphics/image.h"
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#include "../audio/soundplayer.h"
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#include "./text_manipulation.h"
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#include "./controls.h"
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#include "./translations.h"
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#include <string.h>
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#include "../build/assets/materials/ui.h"
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@ -72,15 +74,19 @@ void savefileListSlotInit(struct SavefileListSlot* savefileListSlot, int x, int
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}
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#define LOAD_GAME_LEFT 40
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#define LOAD_GAME_TOP 20
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#define LOAD_GAME_TOP 15
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#define FILE_OFFSET_X 16
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#define FILE_OFFSET_Y 28
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#define CONTROLS_HEIGHT 10
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#define CONTROL_TEXT_PADDING 12
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#define CONTROL_TEXT_MARGIN 2
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#define CONTENT_X (LOAD_GAME_LEFT + 8)
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#define CONTENT_Y (LOAD_GAME_TOP + FILE_OFFSET_Y - 8)
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#define CONTENT_WIDTH (SCREEN_WD - CONTENT_X * 2)
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#define CONTENT_HEIGHT (SCREEN_HT - CONTENT_Y - LOAD_GAME_TOP - 8)
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#define CONTENT_HEIGHT (SCREEN_HT - CONTENT_Y - LOAD_GAME_TOP - CONTROLS_HEIGHT - 8)
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#define SCROLLED_ROW_Y(rowIndex, scrollOffset) (LOAD_GAME_TOP + (rowIndex) * ROW_HEIGHT + FILE_OFFSET_Y + (scrollOffset))
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@ -117,6 +123,8 @@ void savefileListMenuSetScroll(struct SavefileListMenu* savefileList, int amount
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void savefileListMenuInit(struct SavefileListMenu* savefileList) {
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savefileList->menuOutline = menuBuildBorder(LOAD_GAME_LEFT, LOAD_GAME_TOP, SCREEN_WD - LOAD_GAME_LEFT * 2, SCREEN_HT - LOAD_GAME_TOP * 2);
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savefileList->savefileListTitleText = NULL;
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savefileList->deleteText = NULL;
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savefileList->confirmText = NULL;
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savefileList->numberOfSaves = 3;
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savefileList->scrollOffset = 0;
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@ -130,12 +138,42 @@ void savefileListMenuInit(struct SavefileListMenu* savefileList) {
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}
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}
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void savefileUseList(struct SavefileListMenu* savefileList, char* title, struct SavefileInfo* savefileInfo, int slotCount) {
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void savefileUseList(struct SavefileListMenu* savefileList, char* title, char* confirmLabel, struct SavefileInfo* savefileInfo, int slotCount) {
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if (savefileList->savefileListTitleText) {
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prerenderedTextFree(savefileList->savefileListTitleText);
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}
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if (savefileList->deleteText) {
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prerenderedTextFree(savefileList->deleteText);
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}
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if (savefileList->confirmText) {
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prerenderedTextFree(savefileList->confirmText);
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}
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savefileList->savefileListTitleText = menuBuildPrerenderedText(&gDejaVuSansFont, title, 48, LOAD_GAME_TOP + 4, SCREEN_WD);
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savefileList->savefileListTitleText = menuBuildPrerenderedText(
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&gDejaVuSansFont,
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title,
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CONTENT_X,
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LOAD_GAME_TOP + 4,
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SCREEN_WD
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);
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savefileList->deleteText = menuBuildPrerenderedText(&gDejaVuSansFont,
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translationsGet(GAMEUI_DELETE),
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CONTENT_X + CONTROL_TEXT_PADDING,
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CONTENT_Y + CONTENT_HEIGHT + CONTROL_TEXT_MARGIN,
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120
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);
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savefileList->confirmText = menuBuildPrerenderedText(
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&gDejaVuSansFont,
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confirmLabel,
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0,
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CONTENT_Y + CONTENT_HEIGHT + CONTROL_TEXT_MARGIN,
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120
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);
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prerenderedTextRelocate(
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savefileList->confirmText,
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CONTENT_X + CONTENT_WIDTH - savefileList->confirmText->width - 1,
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savefileList->confirmText->y
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);
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for (int i = 0; i < slotCount; ++i) {
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savefileList->savefileInfo[i] = savefileInfo[i];
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@ -185,6 +223,40 @@ enum InputCapture savefileListUpdate(struct SavefileListMenu* savefileList) {
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return InputCapturePass;
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}
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static void savefileListRenderControls(struct SavefileListMenu* savefileList, struct RenderState* renderState) {
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if (savefileList->numberOfSaves == 0) {
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return;
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}
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struct SavefileInfo* selectedSave = &savefileList->savefileInfo[savefileList->selectedSave];
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struct PrerenderedTextBatch* batch = prerenderedBatchStart();
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gSPDisplayList(renderState->dl++, ui_material_list[BUTTON_ICONS_INDEX]);
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if (savefileList->confirmText) {
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controlsRenderButtonIcon(
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ControllerActionSourceAButton,
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savefileList->confirmText->x - CONTROL_TEXT_PADDING - 2,
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savefileList->confirmText->y,
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renderState
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);
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prerenderedBatchAdd(batch, savefileList->confirmText, NULL);
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}
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if (savefileList->deleteText && !selectedSave->isFree) {
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controlsRenderButtonIcon(
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ControllerActionSourceZTrig,
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savefileList->deleteText->x - CONTROL_TEXT_PADDING - 1,
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savefileList->deleteText->y,
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renderState
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);
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prerenderedBatchAdd(batch, savefileList->deleteText, NULL);
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}
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gSPDisplayList(renderState->dl++, ui_material_revert_list[BUTTON_ICONS_INDEX]);
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renderState->dl = prerenderedBatchFinish(batch, gDejaVuSansImages, renderState->dl);
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}
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void savefileListRender(struct SavefileListMenu* savefileList, struct RenderState* renderState, struct GraphicsTask* task) {
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gSPDisplayList(renderState->dl++, ui_material_list[DEFAULT_UI_INDEX]);
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@ -229,6 +301,8 @@ void savefileListRender(struct SavefileListMenu* savefileList, struct RenderStat
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renderState->dl = prerenderedBatchFinish(batch, gDejaVuSansImages, renderState->dl);
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savefileListRenderControls(savefileList, renderState);
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gDPPipeSync(renderState->dl++);
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gDPSetScissor(renderState->dl++, G_SC_NON_INTERLACE, CONTENT_X, CONTENT_Y, CONTENT_X + CONTENT_WIDTH, CONTENT_Y + CONTENT_HEIGHT);
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@ -252,6 +326,7 @@ void savefileListRender(struct SavefileListMenu* savefileList, struct RenderStat
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renderState->dl = prerenderedBatchFinish(batch, gDejaVuSansImages, renderState->dl);
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gSPDisplayList(renderState->dl++, ui_material_revert_list[DEJAVU_SANS_0_INDEX]);
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gSPDisplayList(renderState->dl++, ui_material_list[IMAGE_COPY_INDEX]);
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@ -12,6 +12,7 @@ struct SavefileInfo {
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short testchamberDisplayNumber;
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char* savefileName;
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u16* screenshot;
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int isFree;
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};
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struct SavefileListSlot {
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@ -28,6 +29,8 @@ struct SavefileListSlot {
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struct SavefileListMenu {
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Gfx* menuOutline;
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struct PrerenderedText* savefileListTitleText;
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struct PrerenderedText* deleteText;
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struct PrerenderedText* confirmText;
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struct SavefileInfo savefileInfo[MAX_SAVE_SLOTS];
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struct SavefileListSlot slots[MAX_VISIBLE_SLOTS];
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short numberOfSaves;
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@ -37,7 +40,7 @@ struct SavefileListMenu {
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};
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void savefileListMenuInit(struct SavefileListMenu* savefileList);
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void savefileUseList(struct SavefileListMenu* savefileList, char* title, struct SavefileInfo* savefileInfo, int slotCount);
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void savefileUseList(struct SavefileListMenu* savefileList, char* title, char* confirmLabel, struct SavefileInfo* savefileInfo, int slotCount);
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enum InputCapture savefileListUpdate(struct SavefileListMenu* savefileList);
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void savefileListRender(struct SavefileListMenu* savefileList, struct RenderState* renderState, struct GraphicsTask* task);
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int savefileGetSlot(struct SavefileListMenu* savefileList);
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@ -11,9 +11,11 @@ hl_gameui_whitelist = {
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"GAMEUI_AUTOSAVE",
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"GAMEUI_CAPTIONING",
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"GAMEUI_CHAPTER",
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"GAMEUI_DELETE",
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"GAMEUI_GAMEMENU_QUIT",
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"GAMEUI_GAMEMENU_RESUMEGAME",
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"GAMEUI_JOYSTICKINVERTED",
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"GAMEUI_LOAD",
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"GAMEUI_LOADGAME",
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"GAMEUI_MUSICVOLUME",
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"GAMEUI_NEWGAME",
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@ -23,6 +25,7 @@ hl_gameui_whitelist = {
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"GAMEUI_PORTAL",
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"GAMEUI_PORTALDEPTHLABEL",
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"GAMEUI_PORTALFUNNEL",
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"GAMEUI_SAVE",
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"GAMEUI_SAVEGAME",
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"GAMEUI_SOUNDEFFECTVOLUME",
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"GAMEUI_SUBTITLES",
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