Fix up lastAnchorToVelocity usage
This commit is contained in:
parent
7214c7c845
commit
051328d597
|
@ -760,8 +760,8 @@ void playerUpdate(struct Player* player) {
|
|||
|
||||
targetVelocity.y = player->body.velocity.y;
|
||||
if (!vector3IsZero(&player->lastAnchorToVelocity) && !(player->flags & PlayerFlagsGrounded) && !(player->anchoredTo)){
|
||||
targetVelocity.x += player->lastAnchorToVelocity.x/FIXED_DELTA_TIME;
|
||||
targetVelocity.z += player->lastAnchorToVelocity.z/FIXED_DELTA_TIME;
|
||||
targetVelocity.x += player->lastAnchorToVelocity.x;
|
||||
targetVelocity.z += player->lastAnchorToVelocity.z;
|
||||
}
|
||||
|
||||
float velocityDot = vector3Dot(&player->body.velocity, &targetVelocity);
|
||||
|
@ -818,6 +818,7 @@ void playerUpdate(struct Player* player) {
|
|||
|
||||
if (!vector3IsZero(&player->lastAnchorToPosition) && player->anchoredTo){
|
||||
vector3Sub(&player->anchoredTo->transform.position, &player->lastAnchorToPosition, &player->lastAnchorToVelocity);
|
||||
vector3Scale(&player->lastAnchorToVelocity, &player->lastAnchorToVelocity, 1.0f / FIXED_DELTA_TIME);
|
||||
} else if (!(player->anchoredTo) && (player->flags & PlayerFlagsGrounded)){
|
||||
player->lastAnchorToVelocity = gZeroVec;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue