Portal64/tools/level_scripts/static_export.lua

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local sk_definition_writer = require('sk_definition_writer')
local sk_scene = require('sk_scene')
local sk_mesh = require('sk_mesh')
local sk_input = require('sk_input')
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local room_export = require('tools.level_scripts.room_export')
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local animation = require('tools.level_scripts.animation')
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local signals = require('tools.level_scripts.signals')
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sk_definition_writer.add_header('"../build/assets/materials/static.h"')
sk_definition_writer.add_header('"levels/level_definition.h"')
local portalable_surfaces = {
concrete_modular_wall001d = true,
concrete_modular_ceiling001a = true,
concrete_modular_floor001a = true,
}
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local signal_elements = {}
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local function proccessStaticNodes(nodes)
local result = {}
local bb_scale = sk_input.settings.fixed_point_scale
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for k, v in pairs(nodes) do
local renderChunks = sk_mesh.generate_render_chunks(v.node)
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local signal = sk_scene.find_named_argument(v.arguments, "indicator_lights")
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for _, chunkV in pairs(renderChunks) do
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local transform_index = animation.get_bone_index_for_node(v.node)
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local original_bb = chunkV.mesh.bb
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if transform_index then
local bone = animation.get_bone_for_index(transform_index)
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local parent_pos = bone.full_transformation:decompose()
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chunkV.mesh = chunkV.mesh:transform(bone.full_transformation:inverse())
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original_bb.min = original_bb.min - parent_pos
original_bb.max = original_bb.max - parent_pos
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end
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local gfxName = sk_mesh.generate_mesh({chunkV}, "_geo", {defaultMaterial = chunkV.material})
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local mesh_bb = original_bb * bb_scale
mesh_bb.min.x = math.floor(mesh_bb.min.x + 0.5)
mesh_bb.min.y = math.floor(mesh_bb.min.y + 0.5)
mesh_bb.min.z = math.floor(mesh_bb.min.z + 0.5)
mesh_bb.max.x = math.floor(mesh_bb.max.x + 0.5)
mesh_bb.max.y = math.floor(mesh_bb.max.y + 0.5)
mesh_bb.max.z = math.floor(mesh_bb.max.z + 0.5)
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table.insert(result, {
node = v.node,
mesh = chunkV.mesh,
mesh_bb = mesh_bb,
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display_list = sk_definition_writer.raw(gfxName),
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material_index = sk_definition_writer.raw(chunkV.material.macro_name),
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transform_index = transform_index,
room_index = room_export.node_nearest_room_index(v.node) or 0,
accept_portals = chunkV.mesh.material and portalable_surfaces[chunkV.mesh.material.name] and not sk_scene.find_flag_argument(v.arguments, "no_portals"),
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signal = signal,
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})
end
end
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table.sort(result, function(a, b)
return a.room_index < b.room_index
end)
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return result;
end
local static_nodes = proccessStaticNodes(sk_scene.nodes_for_type('@static'))
local static_content_elements = {}
local room_ranges = {}
local static_bounding_boxes = {}
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for index, static_node in pairs(static_nodes) do
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if static_node.signal then
local signal_number = signals.signal_number_for_name(static_node.signal)
while #signal_elements < signal_number do
table.insert(signal_elements, {})
end
table.insert(signal_elements[signal_number], #static_content_elements)
end
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table.insert(static_content_elements, {
displayList = static_node.display_list,
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materialIndex = static_node.material_index,
transformIndex = static_node.transform_index and (static_node.transform_index - 1) or sk_definition_writer.raw('NO_TRANSFORM_INDEX'),
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})
table.insert(static_bounding_boxes, {
static_node.mesh_bb.min.x,
static_node.mesh_bb.min.y,
static_node.mesh_bb.min.z,
static_node.mesh_bb.max.x,
static_node.mesh_bb.max.y,
static_node.mesh_bb.max.z,
})
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good_index = index - 1
while (#room_ranges <= static_node.room_index) do
table.insert(room_ranges, {
good_index,
good_index
})
end
local room_range = room_ranges[static_node.room_index + 1]
room_range[2] = good_index + 1
end
sk_definition_writer.add_definition("static", "struct StaticContentElement[]", "_geo", static_content_elements)
sk_definition_writer.add_definition("room_mapping", "struct Rangeu16[]", "_geo", room_ranges)
sk_definition_writer.add_definition('bounding_boxes', 'struct BoundingBoxs16[]', '_geo', static_bounding_boxes)
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local signal_indices = {}
local signal_ranges = {}
for _, element in pairs(signal_elements) do
table.insert(signal_ranges, {#signal_indices, #signal_indices + #element})
for _, index in pairs(element) do
table.insert(signal_indices, index)
end
end
sk_definition_writer.add_definition("signal_ranges", "struct Rangeu16[]", "_geo", signal_ranges)
sk_definition_writer.add_definition('signal_indices', 'u16[]', '_geo', signal_indices)
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return {
static_nodes = static_nodes,
static_content_elements = static_content_elements,
static_bounding_boxes = static_bounding_boxes,
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room_ranges = room_ranges,
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signal_ranges = signal_ranges,
signal_indices = signal_indices,
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}