An open source reimplementation of the Rayman 2: The Great Escape engine using C++11 and modern OpenGL.
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OpenRayman

An open source reimplementation of the Rayman 2: The Great Escape engine using C++11 and modern OpenGL.

Usage

openrayman [options] ...

Building on Linux

CMake should be used to build the engine.

mkdir build
cd build
cmake ..
make -j8

The engine can be installed via sudo make install and can then be started by executing the command openrayman, and additionally, a .desktop file will be created.

Building on Windows

Open msvc\OpenRayman\OpenRayman.sln and build the desired target.

Building on Mac OS X

Mac OS X is not supported at the moment (might work with CMake?).

Thanks to