# OpenRayman An open source reimplementation of the Rayman 2: The Great Escape engine using C++11 and modern OpenGL. # Usage `openrayman [options] ...` # Building on Linux CMake should be used to build the engine. ``` mkdir build cd build cmake .. make -j8 ``` The engine can be installed via `sudo make install` and can then be started by executing the command `openrayman`, and additionally, a .desktop file will be created. # Building on Windows Open `msvc\OpenRayman\OpenRayman.sln` and build the desired target. # Building on Mac OS X Mac OS X is not supported at the moment (might work with CMake?). # Thanks to Ubisoft and Michael Ancel, for Rayman 2: The Great Escape.