* OpenRayman can now fully decode .apm (Ubisoft? IMA ADPCM) audio used by Rayman 2 for music.
* APM audio is fully preseved and encoded into FLAC audio to ease editing with external programs (e.g. Audacity)
* Support for .bnm (audio banks with PCM and IMA ADPCM audio) is underway. This is only commited to get the online GitHub repo up to date.
* The data extractor is now threaded (not fully, it simply runs linearly in another thread)
* The data extractor now has a GUI progress dialog showing some information to the user (IProgressDialog on Win32, GTK3 on Linux)
* Various minor changes and bugfixes
* Split OpenRayman into two parts (openrayman and libopenrayman)
libopenrayman is licensed under LGPLv3
* dsb_interpreter -> dsb_script
gf_converter -> gf_texture
This means that all currently available formats share a mostly common interface
(specify stream via constructor, check if the file is valid via valid()
and/or extract/decompile via a function returning bool)
* Since all formats can only be created via an std::istream,
libopenrayman includes two helper stream functions in openrayman::common
These are in_mem_(i/o)stream and encoded_stream
in_mem stream read and write to a block of memory (can be created from vector/char*)
encoded_streams take an existing stream and decodes data after reading it from the original stream
* Some small refactoring to other parts of the engine